#ifndef __ADVENTURE_LOOP_HH__
#define __ADVENTURE_LOOP_HH__

#include "data_structures.hh"


/*! \brief runt the adventure defined by the given structure
 *
 * This will run the given adventure using all the data in the
 * adventure structure.
 *
 * \param adv adventure to run
 * \return final adventure structure
 */
Adventure &adventure_loop(Adventure &adv);


#endif
